Magic/Super Powers Wiki
Prince of Persia: The Forgotten Sands
200px-PoPTFS Boxart

PoPTFS Boxart.jpg

Platforms PC, PS3, Xbox 360, Wii, PSP, DS
Released May 2010
Series Sands of Time
Previous game Prince of Persia Epilogue, The Sands of Time(within series and its timeline)
Next game Unknown, Warrior Within(within series and its timeline)

Ubisoft announced Prince of Persia: The Forgotten Sands will continue the Prince of Persia: The Sands of Time trilogy, complete with many of the "fan-favorite elements" and new Read more: Games

  • Edited by A Wikia contributor
  • View full history
Prince of Persia
PoPLogo.jpg
Developer Brøderbund
Publisher Brøderbund
Platforms MS-DOS, Apple II, Apple Macintosh, Amiga, Atari ST, Master System, Mega Drive/Genesis, Mega-CD, Sega Game Gear, TurboGrafx CD, NEC PC-9801, Fujitsu FM-Towns (Marty), NES, SNES, GB/GBC, SAM Coupé, Sharp X68000, Amstrad CPC, Mobile phone, ZX Spectrum (complete but unofficial port by Nicodim), Xbox 360[1]Wii
Released 1989
Series Original Trilogy
Previous game None
Next game Prince of Persia 2: The Shadow and the Flame

Prince of Persia (Also known as POP) is a platform game, originally developed by Jordan Mechner in 1989 for the Apple II, that was widely seen as a great leap forward in the quality of animation seen in computer games. Mechner used a process called rotoscoping, in which he studied many hours of film of his younger brother David - a traceur - running and jumping in white clothes, to ensure that all the movements looked just right. Also unusual was the method of combat: protagonist and enemies fought with swords, not projectile weapons, as was the case in most contemporary games. Mechner has said that when he started programming, the first ten minutes of Raiders of the Lost Ark had been one of the main inspirations for the character's acrobatic responses in a dangerous environment. After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms, including the Amiga, Apple Macintosh, DOS, NES, Game Boy, Sega Mega Drive, Game Gear, SNES, Sharp X68000, Atari ST and SAM Coupé. The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game—all this packaged in fluid, life-like motion.

Prince of Persia also influenced a sub-genre, which imitated the sprawling non-scrolling levels, fluid animation, and control style pioneered by Prince.

Plot Edit[]

As the title suggests, the game is set in Ancient Persia. As a child, Jordan Mechner had enjoyed the tales from the The Book of One Thousand and One Nights and the settings for this game are changed to Persia. The Prince is an orphan, living on the streets. One day, he scales the palace walls to catch a glimpse of the Princess, whose beauty is like the "moonrise in the heavens". His feelings are reciprocated by the Princess, despite their class differences.

The game starts with the Sultan of Persia being called away to war in a foreign land. Sensing opportunity, the evil Vizier Jaffar seizes the throne for himself. The Prince is imprisoned, since Jaffar has designs on the Princess. The Princess is also imprisoned and she is given a choice with an hour to decide: marry Jaffar or die. The Prince has an hour to complete the game by saving the Princess and killing Jaffar.

The twist is that the game is played in real time, so the Prince must quickly complete the quest without breaks. On some platforms it is possible to save the game at the start of each level, though the time limit still applies. The only way to lose the game is by letting the time expire. If the Prince is killed, the game will restart from the beginning of the level, or in some levels, at a mid-way checkpoint.

The game also includes a power bar. Medium falls, blue potions, being hit by falling platforms, and sword hits take one bottle off the power bar, while major falls, being hit unarmed, falling or running on spikes and blades, kill the Prince instantly. The Prince can increase the number of bottles in his power bar by drinking larger red potions, usually hidden or in dangerous places, while the regular-sized Red magic potions restore one life each time they are consumed. There is also a green potion that made the Prince light-weight and one that made the screen flip around, depending on the level.

In the fourth level, the Prince is forced to jump through a magic mirror that tears his soul apart from him, always leaving him with just one full bottle. The soul, depicted as a semi-transparent copy of the prince, leaves the screen and will appear in two of the last levels. In level 6, when the prince jumps and catches on a platform to climb up, his soul closes the gate before him forcing him to drop to next level. In level 12, with the sword drawn, fighting the prince. Since the prince cannot hurt his soul without getting hurt as well, he has to sheathe his weapon and rejoin his soul by walking into it. This also adds an extra bottle to the prince's power bar. In the game's last level, the Prince has to fight and defeat Jaffar, a master swordsman. The Prince is reunited with the Princess and all is well.

Ports Edit[]

Prince of Persia was originally released for the Apple II in 1989. One year later it was ported to other personal computers such as the Amiga, the Atari ST, and the PC (DOS). In 1992, when the home console market was growing steadily, versions for the Master System, Sega Mega-CD, NES, and Game Boy were released, as well as a version with enhanced artwork for the Apple Macintosh. A version for the SNES was released in 1992. A Mega Drive/Genesis version followed in 1993. A port for the Turbo Duo also appeared in 1993, using the Super CD-ROM format. Another port was for the Game Boy Color six years later, in 1999. Java versions for mobile devices appeared in the early 2000s. For the revival title, Prince of Persia: The Sands of Time, the Macintosh version was put in to be unlocked by finding a secret area (The GameCube version of the game also has a second method of unlocking the original game by finding three switches in the Game Boy Advance game, with the GBA being connected to the GameCube). The first level of the game also turned into a secret 3D minigame in The Sands of Time.

The SAM Coupé version, released in 1992, is unique because it was programmed unofficially using graphics painstakingly copied pixel by pixel from paused frames of the Amiga version and only shown to Domark (the UK distributors of Prince of Persia) for potential release near completion. Although the computer had a very small user base and no other mainstream support, the release was allowed because of the very high quality of the conversion and the fact that it would incur almost no further development costs. Due to its independently produced status and the fact that the work was done almost entirely by one individual, Chris White, this version of Prince of Persia has several unique bugs.

The Sega Mega-CD and Turbo Duo versions used the CD format to incorporate animated cutscenes with voice tracks and CD Audio soundtracks. The games both had graphics that seem to be based on the Macintosh version, where the Prince had a turban and colored clothing.

The SNES version is also unique. Aside from graphic and aural enhancements, the game has twenty levels instead of the original's thirteen; the original levels that remained had some extra rooms or different routes. Also, there are boss battles, some of which are not the typical swordfighters, and that involves not only swordfighting but dodging as well. The player was also given two hours to rescue the Princess (all other versions only gave you one). This version was ported and developed by NCS and published by Konami in America and Europe.

An Xbox Live Arcade remake of the original game, now dubbed Prince of Persia Classic, was released June 13, 2007. This version features visual changes making the game resemble The Sands of Time. Developers Gameloft have also included new traps, enemies, and puzzles.

References in Other Media Edit[]

In 1992, a famous Russian author Victor Pelevin wrote a short story called "Prince of Central Planning" which shows a Soviet bureaucratic organization in which everyone plays computer games all the time (using American computers, which were in very short supply in the Soviet Union at the end of 1980s). Nobody really works but actually lives in the world of the game he is playing at the moment. The protagonist Alexander (or Sasha as this name shortened in Russian) lives in the world of Prince of Persia (i.e., he encounters red potions, guardians, spikes and blades in the streets and on the subway during his daily life). The story was a heavy satire on Soviet bureaucracy and resembles stories of Philip K. Dick.

The plot of the Disney 1992 film Aladdin has many similarities with Prince of Persia. In the film, the evil vizier Jafar tries to force the princess (of the mythical city of Agrabah) to marry him, and Aladdin tries to save her. Towards the end of the film, Jafar also traps the princess inside a giant hourglass, similar to the one the evil vizier from Prince of Persia summons forth at the beginning of the game to indicate the time in which she has to make her decision to marry him or die. gameplay innovations that "gamers have come to expect from the Prince of Persia brand." The game is not a sequel to 2008's polarizing adventure, but an interquel, with its events taking place between the first and second installments of the Sands of Time trilogy. Visiting his brother's kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction, and to unlock the hidden power within: Solomon's Army. When the decision is made to use the ancient power of the Sand in a desperate gamble to save the kingdom from total annihilation, the Prince will embark on an epic adventure in which he will learn to bear the mantle of true leadership, and discover that great power often comes with a great cost. Prince of Persia: The Forgotten Sands was released on consoles and handhelds in May 18, 2010. It has been rated teen (T) by ESRB, and 16+ by PEGI.Read more: Prince of Persia, Non-Sands of Time Canon

  • Edited by POPpingthroughbabylon
  • View full history

Plot[]

The game starts off with the Prince riding through a desert on his horse, on a quest to see his brother, Malik, and learn about leadership from him. When the Prince arrives at Malik's kingdom, he finds it under attack by an army who are attemting to breach the treasure vaults for a great power known as "Solomon's Army". The Prince charges in to the city, and tracks Malik to the still untaken treasure vaults.

Here, Malik proposes that he is fighting a losing battle, and needs to rely on a last resort or be forced to retreat. The Prince strongly objects, but Malik releases Solomon's Army using a magical seal. Solomon's Army is an assortment of different creatures, all made of sand. The Prince and Malik both manage to obtain halves of the seal used to unleash the army, protecting them from being turned into sand statues, which was the fate of the rest of the kingdom. The seals also allow them to absorb the power of the enemies they defeat.

Malik is separated from the Prince, who finds a portal to the domain of Razia, a Djinn. Razia tells the Prince that the only way to reimprison Solomon's Army is to reunite both halves of the seal used to bind them. Razia gives the Prince special powers, and has him set out to find Malik, and the other half of the seal. When the Prince finds Malik, he isn't interested in stopping Solomon's Army, but instead wants to destroy it and use its power to become a more powerful leader. The Prince finds Razia again, and asks her about this, and she proposes it's an effect of absorbing too much of the power of Solomon's Army, and that the power she gave the Prince offered him protection from this effect.

The Prince again sets out to find Malik, but this time to forcibly take his half of the seal, but Malik is stronger and manages to escape. Pursuing Malik again, the Prince finds Ratash, the leader of Solomon's Army, pursuing anyone in possession of the seal. After the Prince outruns him, he concludes Ratash must now be chasing Malik, and so sets out to aid him. The Prince arrives in the throne room to find Malik and Ratash fighting, and he aids Malik. The Prince and Malik seem to kill Ratash, and Malik absorbs his power, shattering his half of the seal. Malik then runs off, seemingly in a hysterical fit, using some of Ratash's powers to escape.

The Prince pursues him, and again finds Razia instead. Razia explains that Ratash cannot be killed by any ordinary sword, and that what actually happened was quite different than what the Prince saw. Ratash has actually killed Malik, and possessed his body. The Prince doesn't believe this, and sets out to find the Djinn Sword, which Razia says can kill Ratash.

Along the way, the Prince chases Malik, now also Ratash, witnessing Ratash gaining so much power back, that he can mutate Malik's body back to his original form, albeit with a more blue-gold color-schemed body that recalls Malik's armor as opposed to his original red-gold. The Prince loses a battle to Ratash and, convinced his brother is in fact dead now, finds the Djinn Sword. With this sword, the Prince again sets out to find Ratash. When he does, Ratash is now gigantic, literally fed by the sandstorm which has come over the palace.

Despite this, the Prince uses the sword to kill Ratash, and when the sandstorm and battle both subside, he finds Malik laying next to him, dying. Malik says to tell their father that Prince will be a mighty leader, then dies. The Prince then sets out to inform his father of Malik's death.

Wii[]

Prince of Persia: The Forgotten Sands was released for the Wii on May 18, 2010 in North America, and May 20, 2010 in Europe. It was developed by Ubisoft Quebec exclusively for the Wii. The game features a completely different storyline and setting from other versions, as well as gameplay mechanics, as the game makes use of the Wii's motion control as well as conventional buttons. While other versions of Prince of Persia: The Forgotten Sands feature powers such as water or time manipulation to aid the player, the Wii version has its own unique set of powers: It features a "Sand ring," which serves as a grip which the player can deploy in certain areas on walls; a "Sand pillar," which acts like an elevator the player can deploy in certain places on the ground; and a "Sand bubble," which the player can deploy in midair to act a safety net, breaking the player's fall and suspending them there.

The Wii version of the game also features local multiplayer, in which a second player can aid the first player by freezing on-screen enemies or traps for them, or helping to unlock secret areas. Prince of Persia: The Forgotten Sands for the Wii also features some bonus content, such as unlockable in-game character skins, art galleries, developer diaries, bonus levels, and the original 1992 version of Prince of Persia. The game received generally favorable reviews, having received a 78/100 at reviewer aggregate Metacritic, and it is popularly referred to as having last generation graphics and dull combat, but was generally praised for its unique and creative game play mechanics.

Characters[]

  • Prince - Fresh from his adventures in Azad, the Prince is now stuck in a new epic adventure.
  • Malik - The Prince's brother, who unwisely releases the Sand army to save his kingdom.
  • Razia - A mysterious woman and queen of the Marid, who endows the Prince with control over water.
  • King Solomon - The ruler of the empire, and ally to Razia.
  • Ratash - The main antagonist, an Ifrit who attacks the Kingdom of Malik.

Prince of Persia: The Two Thrones

250px-PoPTTT Boxart

Box Art

Developer Ubisoft Montreal and Casablanca
Publisher Ubisoft
Platforms PC, PS2, Xbox, GC, Mobile ; Rival Swords - Wii, PSP
Released December 1, 2005
Series Sands of Time Trilogy
Previous game Prince of Persia: Warrior Within
Next game Prince of Persia

Prince of Persia: The Two Thrones is a video game developed and published by Ubisoft. It was released on December 1, 2005 in North America for the Xbox, PC, PlayStation 2, and the Nintendo GameCube. It was released for PlayStation Portable (PSP) and the Wii, under the title Prince of Persia: Rival Swords with the Wii version utilizing the motion-sensing functionality of its controller.

Following Prince of Persia: Warrior Within, The Two Thrones is the third and final game in the Sands of Time trilogy, timeline-wise. Another game was later released, but it's events occurred between the first and second games.

Plot[]

Returning from the Island of Time, the Prince and his companion Kaileena, the Empress of Time, come upon Babylon. The Prince throws away the Medallion, thinking that he won't be needing it. He promises Kaileena that she will be safe in his home, but when they arrive, they find the city ravaged by unknown forces. When their ship is then destroyed and they are thrown overboard, Kaileena is captured. The Prince follows her capturers to the palace and then sees the Vizier, who is resurrected as a result of the Prince meddling on the Island of Time. He holds Kaileena prisoner. The Prince tries to free her but is stopped in his tracks by a Daggertail casted by one of the Vizier's Generals, Mahasti, on his left arm. The Vizier then impales Kaileena with the Dagger of Time, unleashing the Sands of Time, and stabs himself, becoming Zurvan, the God of Time. The Sands then mutate everyone in the vicinity. The Prince escapes and grabs the Dagger to stop himself from completely turning into a sand monster.

Unfortunately, a dark personality has been awakened inside the Prince, personified as a bitter, cynical voice inside his head. The Dark Prince, as he's called, advises and quarrels with the Prince throughout his journey through the ruined city. Unexpectedly, the Prince's body turns into a darker shape, which could only dispel on contact of water, which is the Dark Prince in his physical form. When the Prince changes, he still has control over his body. He is given use of the Daggertail imbued into his arm, but every transformation brings the Dark Prince closer to control of his body.

The Prince soon encounters Farah, who was enslaved by the Vizier after he kills her father and took control of his kingdom. Because of his actions during Warrior Within, The Prince and Farah's meeting at the end of The Sands of Time never happened and she no longer knows him. She is at first confused and suspicious as to how he knows her name, but they agree to work together and her trust grows as the game progresses.

The Prince inspires the populace, lead by the Old Man, to attack the Vizier's armies while he and Farah sneak inside the palace. To both of their surprise, Zurvan appears and captures Farah, intending to make her his queen with a few physical - and perhaps mental - changes. He sends the Prince down into the Ancestor's Well, where he finds his father's body. The Dark Prince mocks him and his feelings for Farah, but the Prince finally accepts his mistakes and takes up his father's sword, purging his body of the Dark Prince for what the Prince thinks is forever. The Prince does not turn into the Dark Prince again. (However, for game-play reasons, this is because he would lose his father's sword as a secondary weapon if he turned into the Dark Prince again, as turning into the Dark Prince loses your current secondary weapon.)

At the top of a tower (named 'The Terrace' in the game), the Prince confronts Zurvan in a titanic battle. He stabs him in the heart, killing him and freeing Kaileena. All around the city, the Sands collect at the top of the tower, destroying Zurvan's army. Kaileena appears in sand form and takes the dagger to another world where no one would ever abuse its power again. Though all seems won, the Dark Prince appears, pulling the Prince into a Mental Realm where he taunts his good half. Farah urges him to stop fighting his other half and to follow her out of the Mental Realm, leaving the Dark Prince defeated. He then wakes up in the real world, where Farah asks how he really knew her name. The Prince then tells her his tale, starting with the first line from The Sands of Time, taking the plot into full circle. Added by Eternalanomaly1666===Rival Swords Expanded Plot Edit=== Prince of Persia: Rival Swords for Wii and PSPAdded by DakovskiThe Wii version of Rival Swords contains an expanded plot, but with much of the same gameplay. In The Two Thrones (and the PSP version of Rival Swords) the player gains a new ability, a sandtank, or sand credits when he or she stabs the dagger into the sandgate. In Rival Swords, the player is transported into the sandgate itself. In three certain sandgates, the Prince will have to strike a statue of the Vizier.

Alternate Plot Seen at E3[]

When the first trailer for the at-the-time unnamed Prince of Persia 3, it presented a much darker tone, similar to the one in Prince of Persia: Warrior Within. Also shown within this trailer was a slightly altered plot where, Kaileena, instead of being killed by the Vizier, unleashes the Sands of Time by killing herself in order to save the Prince. Also, the Dark Prince had a different appearance, one which showed more likeness to the original Prince, the Amulet of Time was still present on the Prince, a scene where the Dark Prince is fighting Farah, and several other scenes that did not appear in the game were shown in the trailer. It is obvious at some point that Ubisoft changed their minds on how they wanted to take the direction of the game.

Gameplay[]

The Prince's acrobatic skills have improved. He is now able to launch himself off walls at 45 degree angles at strategically placed vertical shutters, slide down chutes, and balance on swinging poles, among other things. While in Warrior Within the player fights with a sword, in the Two Thrones, much like The Sands of Time, the player fights with the Dagger of Time(but later in game he finds his father's sword,that's show to be a formidable weapon).As a result the combat is a lot less bloody as the dagger is too short to cut off the heads of his opponents or slice them in half, unless they are weakened first, or attacked in a Speed Kill: this uses the re-designed stealth system. Where's in the Warrior Within, stealth wasn't an actual gameplay feature but merely an occasional occurrence, stealth can be used excessively in the new game in lieu of normal fighting. Instead of merely being able to do more damage when striking without being seen, The Two Thrones uses a Speed Kill system. The system is a lot like the system used in the God of War for boss battles. (See Speed Kill page for more information.)

Development and Production[]

The developers of The Two Thrones stated that they were aiming to make the game an equal blend of Ubisoft's two previous Prince of Persia titles. The first game, The Sands of Time, was relatively light in mood, while the second, Warrior Within, was significantly more dark and grim.

Yuri Lowenthal was confirmed to reprise his role as the voice actor for the Prince. Yuri was also the voice actor for the Prince in The Sands of Time, and later went on to voicing the Prince in the 'Forgotten Sands. The Dark Prince was voiced by Rick Miller. Stuart Chatwood and Inon Zur, the composers from Warrior Within, both returned to compose the game's score, which has been described as "having Persian influences, but being much more epic than The Sands of Time".

Many official videos were released involving humor, such as the bloopers of the mechanics (in a pre-rendered format) and "real-life" training.

Criticism and Software Bugs[]

An apparent software bug in Prince of Persia: The Two Thrones is the inability to invert the y-axis of up-down movement in the game's navigational view for players choosing to use a mouse as an input device. A setting in the game is included to do so, but does not have the desired effect. The developers have also decided to use the Starforce drivers as its copy prevention system, for which they have received some criticism. However, later versions of the game, including a special edition which includes the entire trilogy, have been released without Starforce.

Prince of Persia: Warrior Within
250px-PoPWW Boxart

PoPWW Boxart.jpg

Developer Ubisoft Montreal
Publisher Ubisoft
Platforms PC, PS2, Xbox, GC, Mobile, iPad, iPod Touch, iPhone; Revelations - PSP
Released December 2, 2004
Series Sands of Time Trilogy
Previous game Prince of Persia: The Sands of Time
Next game Prince of Persia: The Two Thrones

Prince of Persia: Warrior Within is a video game and sequel to the critically acclaimed Prince of Persia: The Sands of Time. Released for Xbox, PlayStation 2, GameCube and Microsoft Windows on December 2, 2004, Warrior Within was developed and published by Ubisoft.

The game adds several new features to the base of its previous installment, the Sands of Time. Specifically, the options in combat are expanded, with the lack of the Dagger of Time, dual weapon wielding becomes a far more important part of battles thanks to the ability to steal enemies' weapons. Warrior Within has far darker tone than its predecessor with higher amounts of blood, sexuality and swearing and received a "Mature" rating from the ESRB due to the adult oriented content.

The game found greater sales success, though lower critical acclaim than its predecessor. As a result, a third game was produced, completing the Sands of Time Trilogy. Prince of Persia: The Two Thrones was released on November 30, 2005. A port of Warrior Within was done by Pipeworks, under the name Prince of Persia: Revelations, and was released on December 6, 2005 for Sony's PlayStation Portable. The port includes additional content including three new areas not available in the original release.

Plot[]

Seven years after the Prince used the Sands of Time to turn back time and rewrite history, he finds himself hunted by the Dahaka, the guardian of the timeline. Because the Prince escaped his fate, the Dahaka chases the Prince to ensure that he dies so order is restored to the timeline.

Seeking counsel from an old wise man, the Prince learns of the existence of the Island of Time, the birthplace of the Sands of Time, governed by the Empress of Time. At the time Prince arrives to seek advice from the old man, the Tower of Babylon is starting to grow up from the ground as seen in one of the Warrior Within cinematics. Thinking only of himself and his survival, the Prince sets sail for the Island to prevent the Sands of Time from ever being created, under the belief that the Dahaka will have no reason to hunt him if he does so.

Many obstacles attempt to prevent the Prince from reaching the Island and his goal. First, his ship is attacked by an army led by a mysterious woman in black named Shahdee. The Prince faces her and during the ensuing combat she manages to throw him overboard. His ship sinks and the entire crew perishes. The Prince, however, manages to survive and drifts ashore on the island.

Wandering further into the island, he re-encounters Shahdee, whom he pursues deep into the fortress of the island. By doing so, the Prince comes across a portal, where he is sent into the past. Continuing his pursuit for Shahdee, he finds her trying to murder an unknown woman in red. The Prince engages Shahdee once more in battle, kills her, and saves the woman, who he learns is Kaileena, a servant of the Empress of Time.

Denied an audience with the Empress of Time to state his case, the Prince is then faced with the task of activating two towers, which in time will open the doors to the empress' throne room. Kaileena aids the Prince by presenting to him the Serpent Sword, which will activate the bridges to reach both towers, and eventually the Lion Sword, an even more powerful weapon than the previous. As the Prince explores the island, he occasionally encounters a mysterious, dark-looking creature known as the Sandwraith. Shortly before reaching the throne room, the Prince is attacked by the Dahaka (which, until this point, had only been encountered in the present) and almost killed, but the dark creature rushes in and is killed in his place. The Dahaka then leaves without attacking the Prince. The Prince eventually succeeds in reaching the Throne Room only to discover that Kaileena is the Empress of Time. She had sent Shahdee to kill the Prince, sent him on the perilous journey to the towers, and even cursed the Lion Sword - yet the Prince did not die. Kaileena has seen her fate, which is to die at the hands of the Prince. Accepting this, her only concern is to get rid of him at any cost. Shahdee, feeling that her mission to help save Kaileena was foolish, illogical, and futile, had turned against her only to be killed by the Prince.

The Prince reluctantly fights and kills Kaileena. Returning to the present, he hopes that he has escaped his fate, but soon discovers that when he killed Kaileena, the Sands of Time were spawned from her body. Realizing that he has caused the event he intended to prevent, the Prince begins to lose hope, but soon discovers the Mask of the Wraith, which is said to have the power to defy fate. When he puts on the mask, he transforms into the Sandwraith, the dark creature he previously came across in his journey. In this state, the Prince is able to coexist in a single time with his past self, explaining his past encounters with the Sandwraith. When he reaches the point at which the Wraith saved the Prince from the Dahaka, he instead lets the Dahaka kill his previous self, causing the mask to fall off and him to return to the position he was in just before he entered the Throne Room.

The Prince decides that he may not be able to avoid killing Kaileena, but if he kills her in the present rather than the past, the Sands will not be created until after he had used them, thereby escaping his fate. The Prince confronts Kaileena again and forces her through a time portal into the present. At this point the ending forks, depending on whether or not the player has found all of the health upgrades and acquired the ultimate weapon in the game, the Water Sword. The "With the Water Sword" ending is considered the true, canon ending as it extensively effects the story of The Two Thrones, thus implying that the "Without the Water Sword" ending is the fake ending.

Without the Water Sword[]

The Prince and Kaileena fight again and the Prince kills her again. After the fight, the Dahaka appears, taking both the body of Kaileena and the Medallion of Time. Seemingly satisfyed with having restored the fabric of time, the Dahaka dissapears with all evidence of the timelines misinterpretation. With his fate evaded, the Prince heads back to Babylon to find his city in war and turmoil. The game ends with him hearing the words of the old mistic: "Your journey will not end well. You cannot chage your fate. No man can."

With the Water Sword[]

The Dahaka appears and heads for Kaileena. However, the Prince discovers that the Dahaka has a weakness to his Water Sword. The Prince fights the Dahaka and manages to defeat it. Having both escaped their fates, the Prince and Kaileena set sail for Babylon together, while fornicating on the ship.

Gameplay[]

The gameplay is much like the original Sands of Time game but with a few major differences. The Prince can wield two weapons and throw his secondary weapon, and pick up another one. He also has the ability to perform several combos and charge attacks. In addition, the Prince can use the environment to his advantage, such as by bouncing off of walls to attack enemies. This is because of Ubisoft's new gameplay system called the "Free-Form Fighting" system. Also, the game has two timelines. The present is the ruined and half-destroyed Island of Time and the past is the beautiful and flourishing Island of Time.The player can shift between these two periods through a column of Sand of Time, called a Sand Portal.

Development[]

Jordan Mechner, creator of the Prince of Persia character, had worked on The Sands of Time, though not on Warrior Within. He made a statement about the game appearing in Wired Magazine, December 2005: "I'm not a fan of the artistic direction, or the violence that earned it an M rating. The story, character, dialog, voice acting, and visual style were not to my taste." His absence in the game's production was a likely reason for the drastic changes.

Reception[]

Prince of Persia: Revelations for PSPAdded by DakovskiCritical reviews of Warrior Within were generally positive, though not as positive as Prince of Persia: The Sands of Time. It was commonly agreed amongst popular reviewers that the platforming and adventure elements of the game were equal to, or exceeded, those of its predecessor. Warrior Within, however did receive at least one scathing review from PC World Canada, who ranked it as the ninth worst game of all time.

The revamped combat system and better integration of combat sequences into the gameplay were also praised. Lastly, Warrior Within contained more raw content than Prince of Persia: The Sands of Time - taking anywhere from 12-16 hours to complete.

Prince of Persia: Warrior Within was a radical stylistic departure from The Sands of Time. Most criticism of the game centered around this departure, as the core platforming gameplay is virtually untouched.

The main reason behind the change was cited by Ubisoft as an attempt to garner a wider audience for the title. While Prince of Persia: The Sands of Time met with critical acclaim, it also met with lackluster sales. Ubisoft revamped the appearance of the series for a broader appeal, which increased sales, but decreased acclaim.

Changes include:

  • The Prince, who was charming and cheerful yet unsure of himself and his abilities in The Sands of Time, has become an anti-hero. He has new tattoos and a more aggressive attitude to show this. For example, near the beginning of the game, when sliced across the face by Shahdee, the Prince yells out "you bitch!". Another time as the Sandwraith when the Dahaka chases the Wraith out of the library the Wraith slashes one of the Dahaka's tendrils. He yelled out "Die, You Bastard!". He will also yell out thoughts during combat such as "Is that the best you have to offer?"
  • Increased levels of blood and gore. In The Sands of Time, the player fights creatures which seem dehydrated because of the Sands, making them unable to bleed. In Warrior Within the creatures remain much more true to their original forms, meaning they spew blood when they are struck.
  • The Persian-influenced music from The Sands of Time is replaced by a Persian-influenced Hard Rock soundtrack, although both composed by Stuart Chatwood. The game's main musical leitmotif is Godsmack's I Stand Alone and Straight Out Of Line used for the credits slide. Although the new, dark approach to the game's music is suitable for the in-game fights and puzzles, as well as the new, darker prince, it was generally not appreciated by fans who were disappointed with the change of character. When the prince is not engaged in any fights, or solving a puzzle, the player can hear some well-orchestrated music that reflects the (usually quiet and lonely) environment, especially in the beginning of the game and the garden waterworks area. When the Prince engages in a fight with multiple enemies, the music changes to a hard rock track, which again reflects the environment and the type of enemies faced. Every time a boss, such as the Empress or the Griffin, is fought, the music is more traditional than hard rock.
  • Over-sexualization of characters, such as Shahdee. The Sands of Time features quietly erotic scenes between the Prince and Farah, but Warrior Within has more blatant displays of eroticism.
  • The player can collect items within the game in order to unlock artwork and other extras.
  • The story reduces the amount of character development and interaction from The Sands of Time.

Ubisoft contests that these most changes were meant to reflect the Prince's starkly different personality, due to the Prince having to bear the weight of the Dahaka chasing him. This had a negative effect on him, and made him dark and cynical.

The game also received criticism for uneven difficulty progression and numerous glitches and bugs:

  • Players have encountered a glitch dubbed the “Wraith glitch”, wherein the player is turned into the Sand Wraith character too early, usually in the chapter "Fate's Dark Hand". The skin appears similar to that of a corpse.
  • The same glitch will also occasionally happen in reverse, crashing in a similar fashion before reverting the Sand Wraith to the Prince. In both cases, the player must start over, unless they have an earlier save file.
  • There is a 'Ghost' glitch during the Prince's first encounter with the Crow Master. After the Crow Master's health is sufficiently depleted, the Crow Master becomes 'spiritless' but yet remains standing and attacking the Prince. The Prince can still deal it damage but cannot kill it, and he can walk though it like a ghost. This usually occurs when players attack the spiritless body of the Crow Master.
  • A glitch in the Mechanical Tower can sometimes be found, where the bridge the Prince must raise to gain access to the lever that activates the tower will not rise properly or at all. This can almost always be avoided by doing the Mechanical Tower first.
  • A cut scene in the "Southern Passage" does not occur. This cut scene opens a hole in a wall. If the cut scene does not occur, the hole does not appear and the player must revert to a previously saved game.
  • While attempting to gain what is usually accepted as the last life upgrade; it is generally called the "Dahaka Hole" glitch.
  • In "The Empress" there is also a glitch which happens when the Empress of Time breaks the wall and the player is skipped to "The Face of Time".
  • In the Xbox, Gamecube and Windows version of the game, the sound in cut scenes (voice acting, music and sound effects) will sometimes either not be synchronized with the action, or not be present at all.
  • At the end of the game: in the time portal room before the final combat, the sand portal sometimes fails to activate when the Prince is in it. Even with an earlier save file, the game must be started over. This "sand portal" glitch is caused by going back through a sand portal that you have already used, so if you want to avoid this glitch don't go through a sand portal more than once.
  • A glitch when fighting Kaileena for a second time can be encountered under the right circumstances; if the Prince slows down time, then Kaileena slows down time, then the Prince rewinds time, then he will become four times faster than the game would normally allow, even faster than what fast forward time would allow. This glitch ruins the cutscenes in the battle, however, randomly facing and placing both the Prince and Kaileena.
  • During the first encounter with a golem, at the beginning of the Machine Tower, the golem is sometimes invisible making it very hard (but not impossible) to defeat it.
  • A glitch when fighting Griffon makes it invisible making it very hard to kill. But since you can see its eyes you can predict where it is.

The GameCube version seems to suffer fewer of these glitches, as stated by Gamespot: "Some technical flaws in the Xbox and PlayStation 2 versions of the game also mar the experience somewhat. The Xbox version is prone to audio glitches. Certain sound effects get stuck, and, at other times, scenes that should have voice in them are cut off completely. This is a shame, because the sound effects in the game, aside from some ham-handed voice acting from the prince, are excellent and impactful. Meanwhile, the PlayStation 2 version's flaws are graphical. As a result, the game has a slightly choppier frame rate than the other versions. While it's not enough to hinder gameplay or combat, it does detract a bit from an otherwise beautiful-looking game. We didn't notice any sound or frame rate issues with the GameCube version of Warrior Within, however." essing references to the episode, "A Civil War."Read more: Sands of Time Canon, Sands of Time

Prince of Persia: The Sands of Time
250px-PoPTSoT Boxart
Developer Ubisoft
Publisher Ubisoft
Platforms PC, PS2, XBOX, GC, GBA
Series Sands of Time Trilogy
Previous game Prince of Persia 3D
Next game Prince of Persia: Warrior Within

This is about the game. If looking for the movie, go here.

Prince of Persia: The Sands of Time is a third-person action adventure video game published by Ubisoft. It was released on November 6, 2003 and is a continuation of the landmark MS-DOS and Macintosh game series Prince of Persia, created by Jordan Mechner in 1989. The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but failed to meet the standards set by the franchise. The Sands of Time was praised for its visual design, finely tuned game mechanics, and intriguing storyline, winning the game several awards.

Developed for the PC, PlayStation 2, GameCube, Xbox, and later a 2D version for the Game Boy Advance and mobile phones, The Sands of Time was a major hit. The success of The Sands of Time led to two sequels, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, in 2004 and 2005, respectively. Prince of Persia: The Forgotten Sands, set between The Sands of Time and Warrior Within was released in May of 2010 on PS3, XBOX 360, and PC systems.

Plot[]

Passing through India en route to Azad, King Sharaman and his son, the Prince of Persia, defeat the powerful Maharajah of India with the promise of honor and glory. After looting the city and capturing a giant hourglass full of sand, a mysterious dagger, and the Maharajah's daughter Farah along with other treasures, they continue to Azad. A dying Vizier, who had betrayed the Maharajah and aided King Shahraman in return for a share of the spoils, demands to have the dagger, as he was promised his choice of the Maharajah's treasures. But Shahraman refuses to take the dagger from his son, who captured it first. Denied also the hourglass itself, of which was to go to the sultan of Azad as a gift, the Vizier, who wishes to harness the power of the sands in the hourglass for himself, making him an immortal god and giving him control over time itself, tricks the Prince into opening the hourglass in Azad. When the Prince uses the dagger to unleash the Sands of Time from the hourglass, the Sands destroy the kingdom and turn all living beings into hideous Sand monsters. Only the Prince, the Vizier, and Princess Farah, the kidnapped daughter of the Maharajah, remain unchanged due to their possessions; the Prince's dagger, the Vizier's staff, and Farah's medallion (there are a handful of unimportant survivors, such as two people who escape with Farah and a guard who assists you during the Azad defence system puzzle, who is possessed after his part).

On a journey to repair the damage he has caused, the Prince teams with Farah to return the Sands of Time to the hourglass by using the Dagger of Time, which also gives the Prince limited control over the flow of time. Before they reach their destination, the Prince and Farah form a romantic relationship. However, the prince sees Farah steal the dagger of Time while viewing the future through a Sand Vortex. The Prince knows that Farah has every reason to hate him for conquering her people, and he suspects that Farah plans to steal the Dagger of Time from him. While the Prince sleeps, Farah does at a later time take the Dagger, as well as his sword, and attempts to return the Sands to the hourglass herself, leaving only her medallion behind with the Prince. When the Prince catches up with her, she is being attacked by sand creatures, and is knocked into the hourglass chamber through a hole in the floor. The prince tries to grab her hand, but only manages to grab the Dagger of Time by its blade, causing him severe pain. Farah, seeing that he won't let go of the Dagger chooses to do so herself and falls to her death.

Afterwards, the Prince uses the Dagger, to preform the Grand Rewind and return the Sands to the hourglass, and the timeline reverts to the point prior to the battle against the Maharajah. As a result, the relationship between Farah and himself is a memory that only he possesses. However, the Prince still has the Dagger in his possession, even in the past. He goes to find Farah, to warn her of the Vizier's treachery before the Sands are released, and to give her the Dagger of Time. At this point, it is revealed all of the Prince's narration in the menus and cut-scenes from the game were actually him recounting his adventures to Farah, in an attempt to warn her. But as the Prince shares his epic story with her, he is confronted by the evil Vizier, who still yearns for the Dagger, and eternal life. He plans to kills Farah and blame her murder on him.

After defeating the Vizier, and preventing the opening of the hourglass, the Prince offers the Dagger to Farah. She questions why he needed to invent such a fantastic story. After he responds with a coldly-received kiss, he rewinds time a moment and instead agrees with her, that it was just a story. As he leaves, she asks him his name, and is left dumbfounded when he tells her to call him "Kakolookiyam", the name of a fairy-tale hero that Farah's mother told her stories about as a child and that only she would know of. (In the previous timeline, Farah had explained the significance of this word to the Prince.)

Gameplay[]

Prince of Persia: The Sands of Time combines exploration and combat to create a unique synthesis. Both elements make use of the Prince's acrobatic capability and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress. The cultural setting of the game provides many linguistically interesting inscriptions to be found on walls.

During combat, many of the same moves vital to the player in other situations can be put to use to overpower enemies. Such an example is the ability of the Prince to rebound off walls in order to strike enemies decisively. You can also vault over the enemies backs and then finish them off in two hits. The player generally attacks enemies and blocks using a sword, although other objects/factors, such as the Dagger of Time and its time-control abilities eventually prove to be critical to victory.

A pivotal gameplay element is the Prince's Dagger of Time. It contains "charges" of the Sands of Time from the hourglass that allow the Prince to control time. The Prince has the ability to "reverse" time and travel up to ten seconds into the past. While using this ability, all sounds and previous action play backwards, and the play environment accurately resets to its previous state. For example, if the Prince was struck by an enemy attack during the rewind period, the health he lost will be given back to him, or a bridge that was destroyed a few seconds ago will repair itself. The Dagger also allows the prince to slow down time, and freeze his enemies, using it as a main-gauche to attack them directly.

The Dagger does not come with an unlimited number of uses. However, defeated enemies leave behind piles of the Sands of Time, which can be absorbed by the Dagger to replenish its stock. The stock can also be replenished by absorbing Sand clouds. This encourages the player to confront and vanquish enemies (as opposed to avoiding them) in order to replenish the power to manipulate time during the more tricky acrobatic sections of the game. It must, however be noted that if the player does not absorb the Sand from a fallen enemy in about five seconds, said enemy will come back to life. Extra Sand glasses can be gained by collecting eight Sand clouds, and extra Sand tanks (which are used for different powers than the Sand glasses) are gained by vanquishing sixteen enemies after having collected a new glass.

Version Differences[]

  • "GameCube" (and "GBA"): Features the original Prince of Persia, and some of the "Making of" featurettes. If the player connects a Game Boy Advance with its own copy of The Sands of Time, the Prince's health will regenerate. Also, due to space constraints on the Gamecube disc format, all of the speech in the game is slightly compressed in order to fit it all in the game.
  • "Xbox": The NTSC version features Prince of Persia, Prince of Persia 2, as well as all the "Making of" featurettes. The PAL version only features the original Prince of Persia.
  • "PS2": Features the original Prince of Persia.
  • "PC": Features neither of the original games.


Trivia[]

Despite the fact this game was set in Persia, in some parts of the Sultan's palace, as well as on the Prince's sword in the official artwork, the featured script writings is not Persian at all, but rather they are Arabic writings. The reasons for this inaccuracy is unknown.

Film[]

Prince of Persia: The Sands of Time was adapted to make a film produced by Jerry Bruckheimer for Buena Vista Pictures. The initial script was written by Jordan Mechner with subsequent drafts by Jeffrey Nachmanoff. When discussing the adaptation, Mechner said:

"Rather than do a straight beat-for-beat adaptation of the new videogame, we're taking some cool elements from the game and using them to craft a new story - much as 'Pirates' [of the Caribbean] did with the theme park ride." –Jordan Mechner

The film was released 28 May, 2010.

Jake Gyllenhaal and Gemma Arterton starred in Prince of Persia: The Sands of Time. Mike Newell is the director.

In the fantasy adventure, Gyllenhaal plays Dastan, a young prince in sixth century Persia, who joins forces with Tamina (Arterton), a feisty and exotic princess, to prevent a villainous nobleman from possessing the Sands of Time, a gift from the gods that can reverse time and allow its possessor to rule the world.

Doug Miro & Carlo Bernard, Jordan Mechner and Boaz Yakin wrote the script, which is based on the many games created by Jordan Mechner.

Bruckheimer is producing, while Mike Stenson, Chad Oman and Patrick McCormick are exec. producing. Production is set to start in July. Gyllenhaal will next appear in Jim Sheridan's "Brothers" with Tobey Maguire. He is repped by CAA and Management 360. British actress Arterton is relatively new on the film scene but is already generating heat for her work in Guy Ritchie's upcoming "RocknRolla" and the new James Bond movie, "Quantum of Solace." She is repped by Independent Talent Group.Time, Prince of Persia*Edited 7 days agoby Hyperion7

Prince of Persia: The Sands of Time is a live-action movie based on the video game of the same name. It is set for release on May 28th, 2010, being produced by Jerry Bruckheimer for Walt Disney Pictures. The script was written by Jordan Mechner, with Mike Newell directing.

In this fantasy adventure, Jake Gyllenhaal will play Dastan, a young prince in sixth century Persia who must join forces with Tamina (Gemma Arterton), a feisty and exotic princess, to prevent the villainous nobleman Nizam (Ben Kingsley) from possessing the Sands of Time, a gift from the gods that can reverse time and allow its possessor to rule the world.

Plot[]

Dastan, a street urchin, is crowned prince and named heir to the kingdom after showing valor in battle. The king does not choose one of his sons in order to avoid a situation in which they would fight over the throne, possibly to the death. Dastan must team up with the feisty princess Tamina to keep the dagger of time, a powerful weapon of the gods, from the the king's evil uncle, Nizam.

The plot follows Dastan (Jake Gyllenhaal), a street urchin in Nasaf, within the Persian Empire in the sixth century. After showing courage in the market place baffel, he is adopted by the king as his third son after Tus (Richard Coyle) and Garsiv (Toby Kebbell). Dastan grows up as part of the royal family with "no royal blood and no eye for the throne."

Fifteen years later, the brothers lead the Persia army in an attack on the sacred city of Alamut, under the assumption that the city's people are selling weapons to their enemies, as shown by Nizam (Ben Kingsley), the King's brother and adviser. As Garsiv leads the initial assault, Dastan decides to lead a sneak attack with his friend Bis (Reece Ritchie) against the orders of his brother. He manages to open the eastern gate of Alamut and prevents further casualties.[4] During the fight in the city, Dastan kills one of Princess Tamina's (Gemma Arterton) guards who was in the possession of the mythical Dagger of Time. The dagger gives its owner the ability to go back in time for a short period so that the user can try to correct any mistake or redo any moment. Later on, Tamina is captured and is offered as a wife for Tus, which would make the city of Alamut a part of the Persian Empire.

The Persians celebrate their victory and during the celebration Tamina is offered as a wife to Prince Dastan. Dastan is very hesitant on this and leaves that subject and decides it's time to present the king with a gift. Prince Dastan is fooled into presenting a toxic gown — seemingly given to him by Tus — to King Sharaman (Ronald Pickup), which burns and kills the king. Prince Dastan is held as the perpetrator of his father's murder. He escapes the castle with Princess Tamina while Bis, his best friend, is killed trying to save them. Together, they embark on a journey — the Prince wants to prove his innocence, while Tamina wants to safeguard the Dagger of Time. On the first night, Tamina attempts to kill the prince and recover the dagger, but Dastan accidentally activates the dagger and learns about its ability to rewind time, and in doing so, prevents Tamina from attacking. Dastan believes that Tus knew about the dagger and framed Dastan for their father's murder in an attempt to seize the throne and the dagger, thus becoming the most powerful ruler of Persia.

During their journey, the duo meets a group of merchant-bandits, including entrepreneur and ostrich racing-organizer Sheik Amar (Alfred Molina) with his friend Seso (Steve Toussaint) who hails from the Ngbaka, masters of the throwing knives. Dastan offers Tamina up as a slave in return for their hospitality. However, the bandits try to take the Dagger of Time and take Dastan to the newly crowned Tus because of the reward for his capture; they fail in the process, while the two escape.

Dastan and Tamina return to Persia for King Sharaman's funeral. Dastan tries to convince his uncle Nizam that he was not the cause of his father's death, only to discover the dagger was taken by Tamina. Instead, he notices the burns on Nizam's hands, which indicate he was the one who set up the murder of the King. Furthermore, Nizam has set up an ambush for Dastan along the Persian streets, and after a conflict with his brother Garsiv, Dastan escapes.

Dastan catches up with Tamina and explains that the villainous brother of the King, Nizam[5] was behind it all. It's revealed that the attack was based on false allegations provided by Nizam and promoted with a motive to attain the Dagger of Time and use it with the massive Sandglass, which is hidden under the city of Alamut. This way, Nizam would go back in time before he had saved the King Sharaman from being attacked by a lion and undo the act, hence ensure that he becomes the King of Persia. However, Tamina reveals that the Sandglass is the vessel holding the Sands of Time, which the Gods conjured to punish humanity for its sins. A pure hearted girl, offering her life, convinced them to seal the sands; should the Dagger of Time be used, the sands would be released and destroy the entire world. The pair then put aside their differences and agree to work together to protect the dagger.

Meanwhile, back in Persia, Nizam, aware that Dastan knows he was responsible, tries to convince the newly-crowned King Tus and Garsiv that Dastan is trying to overthrow them and must be killed without a trial to avoid a rebellion. When this fails, Nizam hires Hassansins, a group of highly-skilled warriors that were the ancient Persian equivalent of a black ops paramilitary that Nizam kept hidden after Sharaman had the group disbanded.

Dastan and Tamina are again captured by Sheik Amar, Seso, and their group because of the chaos they caused back at the valley. Sheik intends to claim the reward for turning them in to renew his business. But that night, when everyone is asleep, the Hassansin leader (Gísli Örn Garðarsson) attacks the group in an oasis by controlling a number of vipers. Many of the group die, but Dastan uses the dagger to rewind time, and, foreseeing the attack, manages to kill all the snakes single-handedly, saving Seso in the process. The Hassansin leader then leaves in a sand dervish.

The next day, the pair, now accompanied by Sheik and Seso, travel to the secret sanctuary in the mountains near India, where it's possible to seal the dagger by returning it to the stone where it came from. In order to do so, Tamina would have to sacrifice herself, but it fails as they run into Garsiv's men. Dastan, however, manages to persuade his brother that he is innocent, only for Garsiv to be killed by a flurry of spike-knives thrown by a Hassansin. The Hassansin's leader manages to snatch the Dagger of Time from Tamina by using a trained snake. Eventually, Dastan is saved from the last Hassansin by Garsiv, who then succumbs to his injuries.

Tamina and Dastan, as well as Sheik Amar and Seso, return to Alamut to reveal the truth about Nizam and the dagger to Tus. First, they must get the dagger, which is kept in the sacred temple, guarded by the Hassansin who killed Garsiv. Seso, the master of throwing knives, fights the spike-wielding Hassansin to obtain the dagger. He manages to kill the Hassansin after a well aimed throw, yet is fatally wounded in the process. Seso manages to throw the Dagger out of the window to Sheik and Dastan before dying. Sheik Amar then distracts the guards by serving as a decoy while Dastan shows the truth about the Dagger to his brother Tus by killing himself, only to have Tus rewind time with the Dagger. Afterward, Tus is killed by Nizam, and Dastan is incapacitated by another Hassansin. The Dagger is once again in Nizam's hands, but Dastan manages to defeat the Hassansin with Tamina's help. She realises that the Hassansin had been a spy inside the city of Alamut and must have been the one who told Nizam about the Dagger.

Nizam goes to the Sandglass caves beneath Alamut, as Dastan and Tamina race to stop him. Tamina opens a secret gate leading to the chamber. Shortly after they encounter the leader of the Hassansins, however, after a close fight, Dastan gets the upper hand and stabs the Hassansin before throwing him into the chasm. Dastan and Tamina then kiss. They then manage to reach Nizam as he pierces the Sandglass with the Dagger. During the final confrontation, Tamina slips into the bottomless pit as she asserts that it's Dastan's destiny to carry on and stop Nizam. Dastan fights Nizam as they both hold their hands on the Dagger. Dastan then uses the Dagger's button to open the Sands of Time container and use its power against Nizam. The Sandglass slowly cracks and the sandstorm is shown destroying Alamut. Dastan is then able to use the Dagger and turn back the time as the Sandglass breaks, ending up at the point when he first held the Dagger during the siege of Alamut.

Dastan uses his knowledge to reveal Nizam's evil plan to his brothers, gaining their acceptance by revealing what Tus told him about the meeting with their father prior to the attack. Exposed, Nizam attempts to kill Dastan but ends up dying by Tus' blade. After apologizing for the ransacking of her city, Tus suggests that perhaps Tamina should become Dastan's wife as a sign of good will. The Prince returns the Dagger of Time to her as a gift, as she looks at him surprised. The two of them are next shown talking to each other and Tamina expressing her surprise about Dastan's sudden change in behavior and hinting that he may have discovered something to which he replies that they are in control of their own destiny.

Cast[]

  • Jake Gyllenhaal - Prince Dastan, a sixth-century Persian prince.
  • Gemma Arterton - Tamina, a feisty and exotic princess.
  • Ben Kingsley - Nizam, An evil nobleman, and the film's Antagonist.
  • Alfred Molina - Sheik Amar, a mentor to Prince Dastan.
  • Toby Kebbel - Garsiv, Prince Dastan's brother, a Persian prince, and head of the Persian army.
  • Richard Coyle - Tus
  • Ronald Pickup - Sharaman
  • Steve Toussaint - Seso
  • Reece Ritchie - Bis
  • Stephen Pope - Roham
  • Rachid Abbad - Rafa

Production[]

In March 2004, the production company Jerry Bruckheimer Films sought to acquire feature film rights to the 2003 video game Prince of Persia: The Sands of Time with the film to be distributed by Walt Disney Pictures. Under John August as executive producer, the series' creator Jordan Mechner was hired to write the script. Producer Jerry Bruckheimer's Pirates of the Caribbean film trilogy served as a touchstone in how a theme park ride was converted into a film franchise. According to Mechner, "Rather than do a straight beat-for-beat adaptation of the new videogame, we're taking some cool elements from the game and using them to craft a new story."[1] Mechner previously considered producing an animated film based on the games, but could not resist Disney and Bruckheimer's offer.[2] In February 2006, Disney hired screenwriter Jeffrey Nachmanoff to write a new script for Prince of Persia.[3]

Early in 2007, Disney announced Prince of Persia as one of its tentpole films and by June had scheduled a release date for July 10, 2009, before having a final script or any actors attached.[4] By November 2007, Disney entered negotiations with Mike Newell to direct the film based on a script by Mechner and Nachmanoff, though the studio held off production until the 2007–2008 Writers Guild of America strike was resolved.[5] Newell was fond of Bruckheimer's films,[6] and loved the "exciting [and] immensely romantic" script, which reminded him of Lost Horizon. His assistant played the video games and gave the director key details.[7] Mechner, in writing the script, re-conceived the storyline to shift the perspective from the interactive one experienced by video gamers to the non-interactive experience by film audiences. The screenwriter left out elements of the Prince of Persia video games Warrior Within and The Two Thrones and did not anticipate including these elements in the film's possible sequels.[2]

When filming began, the film's release date was postponed to May 28, 2010, with the studio seeking enough time for the post-production process in designing the film's special effects. The profit margin on the Pirates of the Caribbean films was compromised by overspending as special effects teams rushed to complete the films for their release dates.[8] Variety also ascribed the postponement to avoiding the potential 2008 Screen Actors Guild strike so the studio could ensure that the film leads to a "mega-franchise" similar to its successful Pirates of the Caribbean series.[9] Other reasons for the release date change were that the film was originally scheduled a week before Transformers: Revenge of the Fallen, and Disney needed more time to co-ordinate its marketing campaign.[8]

Casting[]

On May 20, 2008, it was announced that Jake Gyllenhaal would portray Dastan, the protagonist of the film. Producer Jerry Bruckheimer explained his choice, "He's a wonderful actor. He's someone I've been watching for a long time and somebody I've always wanted to work with."[10] Gyllenhaal claims he "over-prepared"[11] for the role, gaining five or six pounds of muscle.[11] The actor says, "…I never knew how much they were going to ask me to do, so I just made sure I'd be hopefully able to do anything."[11] Gemma Arterton was announced to play the role of protagonist Tamina,[10] and Arterton reported she practiced horse back riding in Madrid before filming.[12] Sir Ben Kingsley was to portray the film's antagonist, Nizam.[13] Alfred Molina was to portray a character named Sheik Amar, who becomes a mentor to the prince.[14] Toby Kebbell was to play Prince Garsiv, Dastan's brother, and head of the Persian army.[15] The leading characters of the film all speak with a recognisable British English accent, albeit with a slight Middle Eastern colour.

Filming[]

In March 2008, director Mike Newell selected Morocco as a shooting location for Prince of Persia and also planned to film in Pinewood Studios. Production was scheduled to begin in mid-June 2008.[16] By May 2008, actors Jake Gyllenhaal and Gemma Arterton were cast into the lead roles. With a new script by Jordan Mechner, Doug Miro, Carlo Bernard, and Boaz Yakin, filming began in July 2008 in Morocco as well as London.[10] Eight weeks were spent in Morocco before the first unit moved to Pinewood.[11] The film is intended to be the first in a seven film series.Read more: Prince of Persia, Non-Sands of Time Canon

  • Edited by POPpingthroughbabylon
  • View full history
Prince of Persia: The Fallen King
Developer Ubisoft
Publisher Ubisoft
Platforms Nintendo DS
Released December 2, 2008
Series Prince of Persia
Previous game Prince of Persia Epilogue
Next game Prince of Persia: The Forgotten Sands

Expanding the saga with an independent storyline, Prince of Persia: the Fallen King utilizes the unique stylus controls of the Nintendo DS system to deliver the extraordinary acrobatic and combat action that fans have come to expect from the Prince of Persia (2008) franchise.

Contents[]

[hide]*1 Prince of Persia: The Fallen King

  • 2 Plot
  • 3 Game features
  • 4 Gallery
  • 5 References

Prince of Persia: The Fallen King Edit[]

Facing imminent danger, the Prince flees to a deserted kingdom that seemingly offers sanctuary. Already touched by the evil Corruption, a dark substance that physically contaminates the land and the skies, the kingdom is filled with adventure, challenge and intrigue. As the Prince seeks a way to fight the spreading Corruption destroying the land, he encounters a partially infected creature that promises salvation. But is the creature truly an ally or merely an enemy in disguise? It seems this perilous alliance may be the only way for the Prince to face the forces of darkness and save the Persian kingdom from the Corruption once and for all.

Plot Edit[]

Following the events of Prince of Persia and Prince of Persia Epilogue, the story begins with the split of the Prince and Elika. While Elika stays with the Ahura, leading the resistance against Ahriman, the Prince departs in search of the king of The City of New Dawn, in the hope that he can summon Ormazd, due to his affinity for the remnants of Ormazd's power. But here, the Prince finds a new ally, Zal, who introduces himself as one of the king's Magi and teams up with Prince to save the City of New Dawn from corruption and ultimately stop Ahriman.

Later on, Zal reveals that the King was split in two by the Corruption: into a corrupted beast and into himself. The Ancestor, a character that had occasionaly helped the Prince and Zal, guides them to find a special power to save the city. This power then fuses the Prince and Zal into one being that preserves both Zal's powers and the Prince's acrobatics. Together they face and defeat the king's monstrous half. The defeat of the beast frees Zal from the Corruption, but also causes him to perish. The Prince then frees the land from the Corruption by reaching the city's seal. In the end, the Ancestor leaves a message of hope for the Prince, promising that, in time, an inner power would be revealed and new ally would be found...

Game features Edit[]

  • The award-winning Prince of Persia franchise, built exclusively for Nintendo DS: Use the DS stylus to master the acrobatics, strategy and fighting tactics of the most agile warrior of all time.
  • The epic journey continues in an all-new adventure: Immerse yourself in the captivating Prince of Persia universe with an original and independent story that closely coincides with the action of the console & PC editions of the game.
  • Unique visual style: Brand-new art design delivers incredible environments in over 50+ maps. Explore deserted cities, dark labyrinths and forbidding jungles to battle the evil Corruption.
  • Play as the all-new character: the Magus: Switch between the Prince and this mysterious new ally to fight, solve puzzles and utilize his magical powers to make your way through the corrupted world

.[1]